Sunday, May 27, 2012

WIP It Good

So, I have not posted for a while. I apologize kiddies. But I took a small vacation back in my hometown and saw Tenacious D in Oakland. Twas amazing. I had to check to see if I made a mess in my undergarments several times while watching those rock gods perform.
The D. They really did F my by B with their D. Right up in there.
But fear not jerks, I am back and pixeling like a mad man. Then after James gets back from the hospital after his ass replacement surgery from literally working his butt off with programming skillitudes, we will get rolling on some more WIP stuff to show. Hmm... Does skillitudes need to be pluralized? Is it even a word? Wait a minute, those little squiggly lines are underlining skillitude every time I type it out. Maybe it's not a word at all. Or it's so bad ass that the word skillitude rides on top of lava! Yes! Those red squiggly lines represent lava!

I actually just made that animated gif right now because I said in my head, "stay on target" because  I was rambling. That's dedication. Now because I made this animated gif, I didn't actually stay on target. Where was I? Ah yes...

The game is coming along. I received a couple of small demos to test out jumping and basic character interactions with the environment. It's very basic stuff. The levels are not fleshed out. It's just so we can see how to rework the character and how she moves in the game. So it's a blocky thrown together WIP level for testing alone. Not anywhere near looking like a finished product. Don't worry, it'll get pretty.

Another thing I noticed was sound. James pointed it out and he was right. It's not working. What I thought would be good sound effects that I made myself, didn't seem to fit all too well once implemented into the game. Making sounds is fun and great practice, so I am not too bummed about it. I need to tweak them to fit into a more pixelated and old school style. The look of the game and the sound are on two different wave lengths. What might sound cool by itself through audio alone, doesn't necessarily translate well to what you see on screen.

I am going to pick up a H4N sometime this week and get to recording some stuff outdoors then tweak them in Audacity and Garageband. Let's see what I can come up with.

Toodaloo!

Monday, May 7, 2012

The Goggles, They Do Nothing

TIRED AS FUDGE

So I wasn't technically or professionally diagnosed but I think I strained my eyes from staring at my computer screen too long and working on this god forsaken game. As my left eye turned a deep crimson last week and I awoke with a fine layer of encrusted goo in the morning lining my eye socket, I thought it a good course of action to take a break from spriting before I become a regular Sagat up in this bitch. I even started studying Muy Thai just in case my condition worsened.
But now (literally just took this photo) as you can see, I am back to spriting and uh... loving it? Making a late night of tile making whilst listening to some sweet jams from Fanfarlo and Mars Volta. Good lordy, Mars, enough with the damn solos. We get it. You like the wah pedal a lot.
So yes, I will get back to posting and showing some progression with the game. Working on the jump mechanics now.
I took a small break from spriting to put together another boss song. Check it out... Rock your balls off

How about this. Leave comments of what you would like me to talk about in the next post. really, anything. Even if you were to ask me how I go about drawing characters or tiles or something as non sequitur as what should be the first meal we feed the aliens during our first contact meal. 
Well... obvious answer: Bacon.

Oh and see The Avengers. And if you have seen it already, see it seven more times. And wallow in sorrow that this game never was made when THQ fired 200 employees. Boo. This game would have been awesome.

Just in case they take the video down again...