So, I have not posted for a while. I apologize kiddies. But I took a small vacation back in my hometown and saw Tenacious D in Oakland. Twas amazing. I had to check to see if I made a mess in my undergarments several times while watching those rock gods perform.
The D. They really did F my by B with their D. Right up in there. |
But fear not jerks, I am back and pixeling like a mad man. Then after James gets back from the hospital after his ass replacement surgery from literally working his butt off with programming skillitudes, we will get rolling on some more WIP stuff to show. Hmm... Does skillitudes need to be pluralized? Is it even a word? Wait a minute, those little squiggly lines are underlining skillitude every time I type it out. Maybe it's not a word at all. Or it's so bad ass that the word skillitude rides on top of lava! Yes! Those red squiggly lines represent lava!
The game is coming along. I received a couple of small demos to test out jumping and basic character interactions with the environment. It's very basic stuff. The levels are not fleshed out. It's just so we can see how to rework the character and how she moves in the game. So it's a blocky thrown together WIP level for testing alone. Not anywhere near looking like a finished product. Don't worry, it'll get pretty.
Another thing I noticed was sound. James pointed it out and he was right. It's not working. What I thought would be good sound effects that I made myself, didn't seem to fit all too well once implemented into the game. Making sounds is fun and great practice, so I am not too bummed about it. I need to tweak them to fit into a more pixelated and old school style. The look of the game and the sound are on two different wave lengths. What might sound cool by itself through audio alone, doesn't necessarily translate well to what you see on screen.
I am going to pick up a H4N sometime this week and get to recording some stuff outdoors then tweak them in Audacity and Garageband. Let's see what I can come up with.
Toodaloo!