Friday, December 7, 2012

Meet The Stranger

Filming is about to happen for the Into This World Short Film and I am finalizing the other character in my cinematic tour de force to end all tour de forces. After my ITW short film comes out, it will pretty much make all other tour de forces before and after feel worse than watching Birdemic with a disapproving parent that doesn't "get it". Sorry Alan.


The other character in the short is known as The Stranger. In the game, he will be your local arms dealer and also upgrade your gear. He is very handy to have around but he is also not be trusted. While doing his usual scavenging, I think he might have found Ol' Uncle Willy's secret stash of meth and other recreational drugs.



Wow, this post apocalyptic wasteland sure does look like a well kept apartment building in the background. Hmmm... I'm calling shenanigans.

Sunday, December 2, 2012

Hey, Classic Gameplay There, Bro.

My love for ye olde video games of yore heavily influence my decisions in making Into This World. One of these aspects is how the player controls the two playable characters:

The EDU Mech

The EDU Mech will fill the position of the "Heavy" archetype. This is usually reserved for soldiers, barbarians, or tank like characters in video games. The Heavy is for the most part slower but has a lot of firepower. Even though the mech moves slow it dishes out the damage in spades. In spades I says! It's essentially a God damned sexual Tyrannosaurus.

Just like him.

Drea

Drea is the classic "Ninja" archetype. She can pop out of the mech and hoof it if the player (YOU!) feels so inclined to do so. She's not a high heels type of gal so she is pretty nimble. Wall jumping, sliding, rolling and diving, all that shiz. The Ninja archetype is usually highly agile, but is balanced by the amount of suckage in the health department. Drea likes to jump but doesn't do much damage.
While the Edu mech has the ability to fire weapons and makes use of projectiles to keep enemies at bay, Drea will make use of her close ranged survival knife. She's gotta get in close and attack quickly.

Just like him.


Tuesday, October 23, 2012

Getting To Know The Regurgs


These fine gentlemen are known as The Regurgs. There are a couple of drawings in the Art Section (hint hint, go check it, yo).

The Regurgs are soldiers that have been eaten by the planet and then regurgitated for the planet's evil biddings. And not good biddings mind you because bidding are never good. Always evil.

These enemies will give Drea and her EDU mech some much needed enemies that will shoot back at her with projectiles and explosives. I still need to make the grenade throwing Regurgs and missile launcher Regurgs.

Thursday, October 11, 2012

Pre Production Photos



I just wanted to share some photos I whipped up for the Into This World short film I'm directing. It's coming soon for the Kickstarter campaign. This is the concept behind the film: Drea versus pixelated enemies. This will be easy to make. Right? RIGHT?!


And a quick look at Drea's gun. No prop building behind the scenes on this piece. I really didn't want to take the time to explain it all. I think iI was busy watching Cinema Snob reviews at the time. Let's see... Foam, parts of a Nerf gun, flexible thin foam, misc screws, plastic bottle top, other stuff, etc.


New Wins!

If you saw my last post (and why the hell did you not?) you saw that I hated the way some of my older sprites and animations looked like (pardon my language) poopoo.

I used the enemy known as the Vespa as an example. The Vespa is also know as the mutated wasp. He is also known as Honey Bear when he comes over for dinner and a movie at my place. Even though he didn't stay the night, last Tuesday, because someone wants to take things slow while other people in the relationship want to get straight to the dirty stuff. But I digress. Despite his personality flaws, I did The Vespa the favor of redoing his sprites.

This is the very first Vespa that I did. This back when I wanted to keep the enemies very colorful and somewhat cartoony. looking back on this I still do enjoy the design. I haven't seen this in a couple of months. I might incorporate the face design in something else.

This is what the Vespa turned into after I decided on a certain color palette I wanted the enemies to follow. I wanted them to look more organic and mutated. And since most of the background comprises of guts which are primarily pinks, oranges, and reds. I thought green would be a nice contrast. Still, this animation is just... ugh.

This is (hopefully) my last rendition of the Vespa. He is more sporadic and I really enjoy his wings a lot more. They have a greater sense of speed. The second version of the Vespa looks lazy. The new one looks more menacing in it's behavior. I still made this one move around but staying within the 32 pixels in width (the wings overlap, I don't care) so it can chase you up narrow passageways.

 "I just noticed you need to shade his head more when it turns. Just saying."

 Hey. Nobody invited you to this party.

Tuesday, October 9, 2012

Old Versus New



Whenever I start a game project, I tend to get better with my animations over time. I tried putting together a River City Ransom game (FAILED!) and the first couple of animations I put together for that game were amateurish at best. Then over time I noticed the later animations and character designs got better and better. Which in turn made the older animations stand out too much with their shittiness. Or is it shittyness? How dare you red squiggle underline my spelling!








RIVER CITY EXAMPLES: OLD VS. NEW
This is the Glen character from my River City Ransom game. See the difference in his old ground flip compared to his new ground flip. If you can't see the difference, you had better get yourself checked out by some professionals.



Glen's Hadouglen (har har har) fireball move. The old version has little to no impact when Glen unleashes his fireball. The new version has way more frames and life to it. There is no way the older moves could exist in the same game with the newer moves. They look too stiff to be alongside their new counterparts.
Vespa

Erythro

Here is an example from Into This World of two different enemies. The Erythro and The Vespa. They are completely different from each other but the effort of animation put into both of them are on two different levels. Where as, I am proud of the hard work that went into The Erythro, I am ashamed of the Vespa and it's lackluster movement. Look at the thing. Can you not feel the power behind those wings? It's almost like Mothra is flying right passed your face.



The Erythro has it's own animation for flying upwards. The Vespa on the other hand, would have the same exact animation as flying forward, up, down, x, y, z, across the 8th dimension, etc.

I have already begun going back to the older enemies and rebooting them to give them more life and character. No more nudging pixels. I am going to take the effort and draw them frame by frame. And I mean it! Maybe! Definitely maybe.
Now I am going to watch the movie Definitely Maybe. Oh, Ryan Reynolds, you dreamboat.


Monday, September 24, 2012

Drea's Costume!

And there you have it. The final costume. The actress couldn't fit her arm through the wrist portion of the prop anymore so her robot arm looks a lot longer. It will be a quick fix (I'll tell her to lose some weight in her fat wrists, duh).
And I call her "the actress" but she actually is my lovely girlfriend. That's how she got the part for the film. Me being the director, I put her through the sexual gauntlet of the casting couch. Wink wink! Either that or she's an amazing actor and I wouldn't want anyone else playing her. 
Well... maybe Fran Drescher. That voice of her's is so soothing and angelic. 

Sunday, September 23, 2012

Into This World Behind The Scenes: The Props: The Arm!

So if you have been following the blog so far.... GOOD! If not, go back to the older posts to know what the hell I am yammering on about. For those in the know, here is the final prop for Drea's costume. Her mechanical arm. 
I almost didn't make this. Not because the level of difficulty but the level of laziness I was feeling at the time. I almost (very close to actually doing it) had the actress playing Drea just roll down her sleeves to cover up what should have been her mechanical arm. Then she would have worn a glove to further cover up the fact that I didn't take the time to make the prop. The Bannon of two days was such a lazy pice of crap. 
Roll down her sleeves? Psshh! What kind of cinematic genius would I be if I skimped on the most important asset of her costume? Not a good one is the answer. Not a good one.

I started off with a cheap ass glove from the 99 Cents Store. Guess how much a pair of gloves were. You get one fucking guess.
I cut out pieces of my favorite foam (that I mentioned in the older prop making posts) to my liking and glued onto each other and then glued them onto the glove. When the glue was not as hot, I put the glove on so it would form to the shape of a hand instead of laying flat.
I found out this way works better then hot gluing the foam to the glove whilst wearing the glove. Needless to say, I got an "booboo" on my knuckles.

I kept the arm in three separate pieces so the actress could easily move and twist her arm and the arm prop would twist also in accordance. The body of the arm was nothing more than a tubular shaped disinfectant wipes container.

Tubular indeed.

Put all together, it looked like this unpainted. I stuffed a sock in the glove to keep it upright so I could see how it rests in the arm. I then stuffed a sock in my pants and rode the subway. I caught several onlookers gazing upon my majestic bulge.


The actress had a hard time keeping the glove on when the arm portion of the prop would push and bump up on it. I know how hard it is for ladies to handle themselves when I push and bump up on them, so I obliged her. I glued the glove to the inside of the wrist. Then I painted the entire thing in a black primer.

And there you have it. Drea's military issued mechanical arm. I sprayed metallic silver spray paint on a paper towel and continuously rubbed it on the arm. I tried avoiding the nooks and crannies so it would be more black and give the arm more depth.
I thought the arm needed some color, so I taped off the black/silver areas and spray painted an olive green on the hand and wrist area. I took a shinier silver spray paint and did the same towel technique but only on the edges where paint might have been chipped on due to Drea's rough housing.

Drea costume: Complete.



Ah shit... her pistol!

Thursday, September 20, 2012

More Costume Stuff: The Hat!

The main character of the game, Drea, wears clothes. I know, I know, it's a stretch. Strong women characters in any medium should be butt ass naked. But alas, I thought I would try a spin on a classic here and give her some clothes. One of those articles of clothing she wears is her hat. It's that thing that goes on top of people's heads.
Eh... sort of like that.
Drea works for the United Drilling Federation on Mars. And she wears her company's uniform. This build was equal parts easy and difficult to make. Kind of like sexing it up with a really big fat chick. She's got nice cans but good lord, the rest of her could use a tune-up.
Sorry any fat friends I might have offended. What am I talking about? I'm handsome and only hang out with pretty people! Mwah ha ha!
No seriously, sorry.


First step, bam! Get a hat. I went to second hand clothing stores for a perfect olive drab trucker hat. Couldn't find it anywhere. So once again, bam! Went to ebay. Found hat. Ordered. Finally... KABAM!

Second step, bazoom! I proceeded to cut out the shield shape emblem. I carefully cut into the emblem (the difficult part) the UDF logo. Sloppily I might add. Then I cut the foam in half revealing the negative space from the top layer.


Last step. I cut out another shield shape and glued the carved out piece onto the new shield piece of foam. I spray painted it silver then took a black sharpie to the outer rim of the emblem. I colored the inside too to make the lettering "pop". Then I glued that bastard on and I was done, KADOOSH!
Then my cat asked to get some face time on the blog so this happened.

ITW Kickstarter PreProduction: Making the Vest part: TWO!

I'm back, bitches and bitchettes. I got the vest all done and purdy-like today. Let's dip our toes into the jacuzzi and get started.
The first step was to spray paint the vest in a black primer...

"Did someone say Black Slimer? Ah yeah."

No damn it. A black primer. It allows me to cover the vest in an uniform color then I can add other colors on top. Any how. I covered the entire vest in a BLACK PRIMER.


I added some old Korean War pouches onto the vest. Pretty easy. Glued them on and primed them too. Bam!

Step three, or actually 6 or so... Lost count. Step three of part two was to spray paint the body of the vest in an olive drab color. I covered the armor part in masking tape and paper. Make sure to get in every little crack with that tape. I then used a camouflage spray paint and satin olive spray paint to color it. 
Hmmm. Satin Olive sounds like a fancy French restaurant. I'll make reservations for this afternoon for two. I'll see if my mom is available to go. Or maybe the mail lady. I'm so alone.

I did the opposite for the vest once it dried and spray painted the "armor" portion with a metallic silver color and a bright shiny silver for the edges. I brushed off the paint with a paper towel to distress it. I also threw on a nifty little pin for some character. I pinned my own body with hundreds of these pins to give me character. Apparently it still hasn't worked. Maybe nipple piercings will do the trick.

I threw this painted beauty into the dirt and rocks to rough it up a bit and there you have it, the battle armor vest. Stay tuned for the hat! That's right, a hat! It's a thrill a minute here at the Into This World blog, ain't it?

Sunday, September 16, 2012

ITW Kickstarter PreProduction: Making the Vest part ONE!

I decided to get started on the pre production side of the live action short based on Into This World. It will be used as my Kickstarter campaign (start saving your pennies now). First thing I wanted to get out of the way was the wardrobe. If the actress doesn't look like her video game counterpart, then she might as well be naked. Well...
I am no stranger to making props. I've done it for my own stuff and for art direction on shorts and webseries. What do I make props out of you ask or did not ask but I will tell you anyway because that is what this whole f'ing post is about. I make most of my props out of foam. It's light weight, semi-cheap and easy to cut (just like my ex wife).
"Bannon, you sonofabitch. You still owe me child support. I know we never had kids but I found a couple last week rummaging in my recyclin' bins. They keep trying to tell me that they are an old Chinese married couple. But I know kids and their sneaky tricks. I'm on to em'. God, I miss you."
Well, that was unpleasant. She's a fantastic woman, hell of a cook too. But, eh, not in the kitchen. Breaking Bad anyone? I just started watching. If you live in Los Angeles and you don't watch it, they come after you with pitchforks and torches.
What about the foam?
This is the foam I speak of. You can find it on craigslist every now and then for cheap. It might have to be cleaned because some parents put it in their children's playroom as a fun floor for the kids to fall/piss all over.
I buy mine at Target because I like to support small businesses. A pack of four run about $24 each.
FOAM! For the love of foam, it's FOOOOOOAAAM!!!

The first prop I started building was the battle vest that Drea wears. It's a mix between a modern military flak jacket and sci fi armor. It's meant to protect a driller from shrapnel and other debris flying at them.
The base of the vest was a cheap ass life jacket I found at a thriftstore. It's perfect for a thick vest like a flak jacket and it already comes with adjustable straps.
I did not add a photo of the life vest before I put shit all over it. Because we all know what a life vest looks like. Enjoy Chris Farley.

Here is the first stage of the vest. This is unpainted of course. I dont think the day glow look is bad ass enough. Like I said, the foam is easy to cut and adheres well when you use hot glue. It pretty much melts the foam into the other foam piece you glue it to. I got the basic shapes done, cut them out  with a razor blade and started gluing and used some masking tape to hold pieces together. I taped it together so the foam wouldn't bend back to it's original flat shape. You can bend this stuff with a heat gun. I do not have one. A blow dryer will not work. Trust me.


 I added some rivet holes by simply taking a magic marker top and twisting it hard into the foam. It leaves an imprint. Kinda like bevel and emboss. Any Photoshop hustlers out there? Holler!
I also took my dremel tool and etched some battle marks into it. This will be painted later to make it look like the paint got stripped and scuffed the metal.

This is the back of the vest. You can tell because it's the opposite of the front. Once again, I did the whole magic marker rivet trick. Those will get finished up with the paint job. That will be for next time. 
And no, that is not my jewelry hanging on the wall. It belonged to my ex wife...

"You bastard! I have been looking for that necklace for the past five years. I'll sue your ass so hard that your ass will countersue me. And then you'll have to front a bunch of money to your ass's lawyer. But you won't because your'e a cheap sonofabitch. Then your ass will be all butt hurt and you two will have a falling out. Kiss your ass's friendship goodbye, sucka!"

Wednesday, September 5, 2012

BTW... ITW Live Action


Another thing that has delayed me is preparing for a live action Into This World "commercial" to be used for my Kickstarter campaign. I don't know if hating Kickstarter is a thing but I am going to use Kickstarter either way. Too many damn success stories from other people for me not to try it.
I would much rather devote all my time and money on this game than anything else right now. But alas, I can't. Single tear rolls down my face.

She'll be paying the part of Drea. I don't want to give her name out in fear of Facestalking. I know I would Facestalk her. Lordy, look how tough she looks. I could probably still take her in a fight. Probably.

I will be doing a behind the scenes look at constructing the props and effects for the short film very soon. Stay tuned. I don't know how you can tune your internet exactly. Figure it out. Look it up on the internet. I think that's the thing that you and I are on right now. Oh, oops... nope. I'm on an Atari 2600. I'll copy and paste this on the blog later.