RIVER CITY EXAMPLES: OLD VS. NEW
This is the Glen character from my River City Ransom game. See the difference in his old ground flip compared to his new ground flip. If you can't see the difference, you had better get yourself checked out by some professionals.
Glen's Hadouglen (har har har) fireball move. The old version has little to no impact when Glen unleashes his fireball. The new version has way more frames and life to it. There is no way the older moves could exist in the same game with the newer moves. They look too stiff to be alongside their new counterparts.
Vespa |
Erythro |
Here is an example from Into This World of two different enemies. The Erythro and The Vespa. They are completely different from each other but the effort of animation put into both of them are on two different levels. Where as, I am proud of the hard work that went into The Erythro, I am ashamed of the Vespa and it's lackluster movement. Look at the thing. Can you not feel the power behind those wings? It's almost like Mothra is flying right passed your face.
I have already begun going back to the older enemies and rebooting them to give them more life and character. No more nudging pixels. I am going to take the effort and draw them frame by frame. And I mean it! Maybe! Definitely maybe.
Now I am going to watch the movie Definitely Maybe. Oh, Ryan Reynolds, you dreamboat.
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