Showing posts with label dig. Show all posts
Showing posts with label dig. Show all posts

Monday, January 28, 2013

Make a Weapon Contest!

Don't tell anyone but I am disguising this whole Build A Weapon Contest as a means for me to find a better design to the Sound Drill weapon.
If you have read my older posts, I go through a lot of changes...
"ME TOO!"
Well, uh... meet me after the blog, lady... dude... whatever. I meant that I go through a lot of changes in gun design. With some of the weapons, I can say that I nailed it the first time.


No more interruptions. As I was saying...

"Hey Bannon. Do you know where the "&" symbol is on the keyboard? Oh snap, I think I found it. Never mind. Carry on."

AS I WAS SAYING... The main weapon of the EDU mech is the Sonar Drill (Or Sound Drill) or whatever the technical name will end up being. Here it is, as it has developed over the months. Look at it. It's all growns up.


It's supposed to be a weapon that is a combination of a power drill, a turret gun and a sonar cannon. But for the life of me, I can't come up with a design I am in love with. This is where you, the reader/pixeler/artist/idea-man/pyro/juggler/babysitter/pie-taster/Spiderman come into play. I would love some feedback and participation from the peeps that stop by the site and have been following the development of the game. Not only will it help me but I would actually love to feature someone's design in the game. I see how many people (er, I mean peeps) stop by the site but I don't get that many comments or feedback. This will get you guys (er, I mean dudes) involved with the behind the scenes stuff (er, I mean shit).
Here's whatcha gots to do.
Copy the example below for reference. 

The first one is 300 times bigger than the actual pixels. The smaller one is the actual size of the gun. This one was my second to last attempt. But all you need to realize is that the actual gun size never exceed more than 32 pixels across and no more than 22 in height (22x32). The magenta background tile is 27x32 but I don't want the gun too tall to where it covers up the EDU mech. So try to keep it under 22 in height. Thanks, your'e a peach.
You can sketch the gun or you can make it using pixels in Photoshop or Paint. Whichever way, I would love to see your designs. And the winning design will be put into the game. Along with a character based on you that will be featured in the game.
"Big Deal. Been there, done that."

Yes, that's right. A pixel you! Along with the gun design, send in a photo of yourself and you'll get pixelized. It won't hurt. Well... maybe. Maybe a lot in fact. The first two runner ups will also get a pixel character for participating too. But your stupid gun design will be burned at the stake! Or is it spelled steak? Mmm... steak.

Send in your submissions to b2thesoft@gmail.com. Put in the header "Hey Jerk!"



Tuesday, June 5, 2012

A Real Gut Buster


So what you see above is just a small tech demo. It shows an example of how destroying certain tiles might look in the final game. These tiles are intestinal tracts, so when they burst it sends blood, bile, and entrails everywhere. The final game won't have you using a Windows cursor to perform biopsies like above. You will have a plethora of high power tools to rip open your patients the Earth.

We want the digging in the game to feel rewarding to the player -- to give a visual indication that you are tearing apart something tangible. Particle effects are one way video games convey this message. Whether you're smashing barrels or breaking pots, actually watching the object explode is often more rewarding than the items you find inside. Why else do we destroy these harmless decorations?
Indeed they do, Tinky. Indeed they do.
But the tiles in Into This World are not just for decoration. They are the very structure of the environment you navigate. So your tools and weapons need to feel powerful -- and what better way to show this power than through interpretive dance particle explosions!

That's all I've got at the moment. There's lots of secret stuff going on behind the scenes. Stuff not ready for mortal eyes. When the time comes, you shall be summoned.