Showing posts with label particle. Show all posts
Showing posts with label particle. Show all posts

Thursday, March 7, 2013

Unityyyyyyy!

Just thought I would share with you a bizarre look at Into This World from a different point of view. And I mean that literally and also in a punny way. This is a screenshot from ITW being developed on the program, Unity.

Look at them there new fan dangled three dimensional looking photographs.

This is what Unity looks like when you move the camera around. Not so 2D sidescroller now are you? part of me wants to incorporate some 3D elements into the environment and then the other part of me says screw it, that's too much work, let's go eat a Klondike Crunch bar instead.


Tuesday, June 5, 2012

A Real Gut Buster


So what you see above is just a small tech demo. It shows an example of how destroying certain tiles might look in the final game. These tiles are intestinal tracts, so when they burst it sends blood, bile, and entrails everywhere. The final game won't have you using a Windows cursor to perform biopsies like above. You will have a plethora of high power tools to rip open your patients the Earth.

We want the digging in the game to feel rewarding to the player -- to give a visual indication that you are tearing apart something tangible. Particle effects are one way video games convey this message. Whether you're smashing barrels or breaking pots, actually watching the object explode is often more rewarding than the items you find inside. Why else do we destroy these harmless decorations?
Indeed they do, Tinky. Indeed they do.
But the tiles in Into This World are not just for decoration. They are the very structure of the environment you navigate. So your tools and weapons need to feel powerful -- and what better way to show this power than through interpretive dance particle explosions!

That's all I've got at the moment. There's lots of secret stuff going on behind the scenes. Stuff not ready for mortal eyes. When the time comes, you shall be summoned.