Showing posts with label drill. Show all posts
Showing posts with label drill. Show all posts

Monday, February 4, 2013

And the Winner is...

I got myself a shiny new gun! Try and take this out of my cold dead hands Mr. President! Pew pew pew! I'ma gonna shoot sumfin reeeeeal good like.
Thanks to Peter Queckenstedt. Who is Mr. Quakenstack? I mean Qrankenstein, I mean Launchpad McQueck... oh wait, I wrote his name right the first time. Never mind.
He is a fellow artist of many talents. You can check out his stuff over yonder...


Here is Peter's original design for the Sonar Drill.
And then my final rendition of it to make it fit on the EDU mech and line things up for gameplay reasons. And a splash of color.


Final version. Finally! 
I kept with the red power tool look but made it more industrial than Peter's design. Peter's design was really inspiring to see. I love to see another artist's vision of the same thing. You get so used to looking at an object at a certain point of view but it's nice to see someone else's point of view because they might have a better vantage point than you do.





Monday, January 28, 2013

Make a Weapon Contest!

Don't tell anyone but I am disguising this whole Build A Weapon Contest as a means for me to find a better design to the Sound Drill weapon.
If you have read my older posts, I go through a lot of changes...
"ME TOO!"
Well, uh... meet me after the blog, lady... dude... whatever. I meant that I go through a lot of changes in gun design. With some of the weapons, I can say that I nailed it the first time.


No more interruptions. As I was saying...

"Hey Bannon. Do you know where the "&" symbol is on the keyboard? Oh snap, I think I found it. Never mind. Carry on."

AS I WAS SAYING... The main weapon of the EDU mech is the Sonar Drill (Or Sound Drill) or whatever the technical name will end up being. Here it is, as it has developed over the months. Look at it. It's all growns up.


It's supposed to be a weapon that is a combination of a power drill, a turret gun and a sonar cannon. But for the life of me, I can't come up with a design I am in love with. This is where you, the reader/pixeler/artist/idea-man/pyro/juggler/babysitter/pie-taster/Spiderman come into play. I would love some feedback and participation from the peeps that stop by the site and have been following the development of the game. Not only will it help me but I would actually love to feature someone's design in the game. I see how many people (er, I mean peeps) stop by the site but I don't get that many comments or feedback. This will get you guys (er, I mean dudes) involved with the behind the scenes stuff (er, I mean shit).
Here's whatcha gots to do.
Copy the example below for reference. 

The first one is 300 times bigger than the actual pixels. The smaller one is the actual size of the gun. This one was my second to last attempt. But all you need to realize is that the actual gun size never exceed more than 32 pixels across and no more than 22 in height (22x32). The magenta background tile is 27x32 but I don't want the gun too tall to where it covers up the EDU mech. So try to keep it under 22 in height. Thanks, your'e a peach.
You can sketch the gun or you can make it using pixels in Photoshop or Paint. Whichever way, I would love to see your designs. And the winning design will be put into the game. Along with a character based on you that will be featured in the game.
"Big Deal. Been there, done that."

Yes, that's right. A pixel you! Along with the gun design, send in a photo of yourself and you'll get pixelized. It won't hurt. Well... maybe. Maybe a lot in fact. The first two runner ups will also get a pixel character for participating too. But your stupid gun design will be burned at the stake! Or is it spelled steak? Mmm... steak.

Send in your submissions to b2thesoft@gmail.com. Put in the header "Hey Jerk!"



Saturday, January 26, 2013

Never Happy

Emo kid is so sad. So very sad.

"Glue your hand to the prison bars they said. Glue your head to your hand that is glued to the prison bars afterwards they said. It'll be fun they said."

I am in a constant struggle with being satisfied then spiraling into a deep depression over the fact that I am never happy with my weapons designs for the EDU. This is a little example (I think my second example on this site, actually) of how the weapons changed over the course of me designing the game. Some factors that get, uh... factored into the changes are as follows;

1. Color: It must stand out from the EDU so as not to confuse the player.
2. Size: Sometimes the gun covers way too much of the EDU and looks too bulky. Or it can look too thin and underwhelming.
3. Non Gun Shapeyness: The hardest part of designing these guns is the fact that they are not supposed to be a gun in the traditional sense. They should not have a handle or a "butt" to them since they are turret guns that attach to the side of the EDU's gun mount. If they looked to much like the typical rifle shape, then I failed as an artist and a human being.
4. Tool Inspired: Since the EDU is a drilling mech first and foremost, it shouldn't be wielding military equipment. It can mount guns onto it's "weapon" mount but the drilling weapons should look more like power tools.


A: The Matter Maker. The original version isn't even the original version. That is the third rendition of the weapon. I finally nailed it with the more power tool looking version on the right. I love that design and it hit exactly what I was looking for in my weapon design. Futuristic but still recognizable as a tool. I spent a good amount of time at Home Depot looking at nail guns, saws and hand drills for inspiration. The left version looked too much like a gun and not a power tool. I have been known to be called a power tool on occasion. Usually when I had too many Mountain Dews in my system.

B: The left one is obviously dumb looking. This is an example of how I usually start off a gun to get the basic design and shape of it before I proceed to making a full version. I like how the drill ended up. I added the rivet looking things onto the drill part because that's how actual drills look that bore through rock. Plus it gave it more depth when it's animated.

C: The Cat Cannon original layout. I thought it looked dumb. It kinda looked like a sad robot penis. I also thought to myself "Where's the cat shell being held?" Obviously if you shoot a cat, it's gotta be contained inside something. So I redid it and it only took me one more time to nail the look. I wanted to keep it stubby looking. No need for a big gun with a long barrel. I mean c'mon, it shoots a cat. Not a lot of recoil on cats. Trust me.
Funny thing about this gun. I always think about Les Miserables when I see it. It took me the entire movie to animate the gun while my girlfriend and her friends watched the movie. See how dedicated I am to this game. Even when a shitty overly melodramatic... I mean, award winning sweeping epic of a musical is playing in the room, I ignore it to hone my pixel craft.

D: The Sound Drill is the Bane to my Batman. It has crushed my creative spine. I will never be satisfied with this design. Honestly, I don't think I ever will. The new design has that "rifle" shape that I am trying to avoid. Ugh. Ugh to my life.

E: Nailed it. Might change the color but my first go at it and I think I got what I wanted for the Mine Launcher. Big thick stubby barrel and not rifle shaped.

F: The Flamethrower was a simple fix. The original is the third rendition and I like it but wanted it a little more gritty. As gritty as adding some tubes and a rail on top can make something. I did this to some other gun designs. Nothing to dramatic to show off.

So, fellow pixelers, if you are having a hard time nailing a design, don't fret. Move onto something else and come back to a design later. More than likely, whatever else you ended up pixeling instead, heightened your pixeling skills just a little more to endow you with the prowess to conquer the earlier design that is thwarting your every mouse click.

 "Yeah guys. You can be emo and happy. Take it from me, Spiderman 3's Jay Leno!"

That's who that is, right? I'm hip. Please agree.


Monday, June 11, 2012

You're All Gonna Get Clapped Up!

So as we all know when you are making guns for a futuristic world based video game (we've all been there, em' I right?) you end making a lot of different versions in the process. And we are all very anal retentive about the designs and need to redo them countless times over and over until you end up hating the very game you are making (double em' I right).
I wanted to show you fine ass folks out there... oh... especially you, Katy. Hmmm... you are looking hecksa' fine tonight. What is that your'e wearing? Oh my...
Keep it in your pants, buddy!
Oh yes... I wanted to show you a small example of some of the different weapons and their evolution into the drilling/killing/burning/melting instruments they have become today. And I mean that quite literally. I made these final versions today because James (the programmer, not the homeless man sleeping on my couch whom I am too afraid to tell to move out) is ready to implement them into the game. Me being me...
Aren't you always "you"?

1 Machine Gun 2 Flamethrower 3 Sound Drill 4 Spewer 5 Grenade Launcher 6 Missile Launcher

I had to redo them and give them what i touted as an "HD" remake. I just had to remake them before they get thrown into the game. I'll go over the ones that I especially hated. 
1 Another is the original machine gun. It was a standard looking turret gun. Look at that stupid thing. 
2 The old flamethrower is a tiny little unscary thing. Had to go. 
3 The sound drill went through a change to make it look more like a construction tool instead of a standard laser weapon.
4 The spewer went through a big change also. I wanted it look like a futuristic Super Soaker.
The most interesting one is the original grenade launcher. It was going to be permanently attached to the other side of the EDU. I decided against that because it made the EDU way too bulky. 
6 The rocket launcher was my hubris. I still don't think I like it. 
Soon I will get to shoot these at helpless tiles. MWAH HA HA!!!


Tuesday, June 5, 2012

A Real Gut Buster


So what you see above is just a small tech demo. It shows an example of how destroying certain tiles might look in the final game. These tiles are intestinal tracts, so when they burst it sends blood, bile, and entrails everywhere. The final game won't have you using a Windows cursor to perform biopsies like above. You will have a plethora of high power tools to rip open your patients the Earth.

We want the digging in the game to feel rewarding to the player -- to give a visual indication that you are tearing apart something tangible. Particle effects are one way video games convey this message. Whether you're smashing barrels or breaking pots, actually watching the object explode is often more rewarding than the items you find inside. Why else do we destroy these harmless decorations?
Indeed they do, Tinky. Indeed they do.
But the tiles in Into This World are not just for decoration. They are the very structure of the environment you navigate. So your tools and weapons need to feel powerful -- and what better way to show this power than through interpretive dance particle explosions!

That's all I've got at the moment. There's lots of secret stuff going on behind the scenes. Stuff not ready for mortal eyes. When the time comes, you shall be summoned.