Stay focused, because this post is about navigating your way through This World. (See what I did there?)
Different Styles of Map Making change how space is perceived. Bending space has never been so fun! |
This is often seen in RPGs, in which entering a small house takes you to a room that is much larger on the inside than it appears on the outside. I call this the Wonderland Effect, and it can be seen in many games across time. Bending space like this allows for some trippy level design.
Into This World will be using this (Type B) style of level design to its fullest effect, which is different from conventional Metroidvania kinds of games. And if everything goes as planned, we'll be releasing a level editor to allow players to make their own challenge rooms. (Separate from the main story line)
So brush up on your relativistic physics, because this'll be a mind (and space) bending experience.
"Hey everyone! Bannon, here. Before my associate goes ahead and promises space bending experiences, please familiarize yourself with Heim's Theory of manipulating space. Here's a quick example... Ya know baryons and all...
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